Features

Pick the format.
We'll run it.

Six tournament formats and four ways to enter a field — mix and match them freely. Every one has been driven end to end to its final standings, including the awkward cases: byes, a single board, multi-way ties, and a double forfeit for third.

Tournament modes

Six formats, one facilitator screen

The format decides the shape of the tournament. Whichever you choose, scheduling, scoring, corrections, payouts, and exports all work the same way.

Single Elimination

Fastest

Lose once and you're out. The quickest way to get a big field down to a champion, and the natural choice when you're tight on boards or on time.

  • Random seeding, byes awarded to the top seeds
  • Byes advance automatically — no dead boards
  • Optional third-place playoff for the bronze spot
  • Every match is a best-of an odd number of legs, so it can't tie

Double Elimination

Second chance

Winners' and losers' brackets, with a grand final that can be reset. One bad leg early doesn't end a player's tournament — they drop to the losers' side and fight back.

  • If the losers' champion wins the grand final, the bracket resets for a decider
  • Drop order is arranged to avoid an immediate rematch after a loss
  • Fields from 8 to 128, padded to the bracket size automatically

Round Robin

Most darts thrown

Everyone plays everyone. The fairest read on a field, and the format where nobody drives home after two matches.

  • Standings by leg points — one point per leg won
  • Best-of or play-all-legs, your call
  • Ties that decide a paying or podium spot go to a 9-dart shootout
  • Only consequential ties are played off — nothing else is held up

Modified RR → Single KO

Group stage

Split the field into groups, play a round robin inside each, then send the qualifiers to a single-elimination bracket. Guaranteed games for everyone, plus a knockout finish.

  • Group count and each group's size are yours to set — or take the recommendation
  • Groups display as Group A, Group B, … on every screen and sheet
  • Knockout seeding is cross-group, so group rivals don't meet again early
  • Ranked players are snake-distributed to keep the strong ones apart

Modified RR → Double KO

Group stage

The same group stage, feeding a double-elimination bracket instead. The longest and most forgiving format — best for a marquee event with the boards to support it.

  • Qualifiers seed into winners' and losers' brackets with a grand final
  • Bracket is padded to a power of two, with byes resolved automatically
  • Group ties that decide who advances are settled by shootout first

Full RR → Knockout

Preset

One group containing the whole field — everyone plays everyone — and then the top finishers go straight into a single- or double-elimination bracket. Available as a one-click preset.

  • Every player is guaranteed a game against every other
  • Choose a single- or double-elimination finish
  • Seeding into the knockout is derived from the round-robin standings

Dixie Darts

No bracket

A round-based mixed-doubles points game. Every round the whole field is reshuffled into fresh teams, so nobody is stuck with one partner — and points follow the player, not the team. Nobody is ever eliminated.

  • The winning team's double-hitter scores 2 points, their partner 1; losers score 0
  • Points accumulate per player across every round
  • Play another round, take a timed break, or finish — you decide after each one
  • Ghost fillers pad an odd field, and are excluded from prize money
  • Pin a player to a board so they never have to move between them
  • The full Dixie Darts rundown →
Entry types

How the field gets into the draw

Entry type is chosen separately from the format, so a doubles tournament can run any bracket you like. Teams play exactly like individuals once the tournament launches.

Singles

One player per slot. Type the names, and the draw does the rest.

Doubles

You pair the players into teams. Names render as "B. Smith & J. Doe", and if two players share a surname the first-name prefix extends until every label is unmistakable.

Blind Draw

Enter individuals and let RabbidBracket pair them at random — never putting two ranked players together. An odd field gets an optional Ghost partner so nobody sits out.

Dixie

Its own entry flow for the Dixie Darts format, with teams redrawn every round and ghost fillers keeping the field a multiple of four. Choosing it picks the format for you — there's no bracket to choose.

Step 2 of the RabbidBracket setup wizard: an Entry type row offering Singles, Doubles, Blind Draw and Dixie Darts, above cards for Single Elim, Double Elim, Round Robin, Mod RR to Single KO, Mod RR to Double KO, and Full RR presets.
Step 2 of the wizard — entry type on top, format underneath. Picking Dixie Darts selects the format for you and drops the wizard to six steps.
Running an event

The tournament, end to end

Setup wizard
Seven steps: branding and colour scheme, entry type and format, match config, players, boards, entry fee and payouts, then a full review before launch. Nothing is locked in until you say go — and you're warned when it is. Dixie runs in six, since a fixed 2/1/0 game has no legs to configure.
Board scheduling
Matches are pushed to boards as they free up, in phase order, and a player is never double-booked. Placement matches and shootouts are scheduled like any other match. Need a breather between rounds? Hold the next round.
Board pins
In a Dixie event, pin a player — or a ghost filler — to a board and their match is routed there every round, for anyone who shouldn't have to move between boards. Set it in the wizard or change it mid-event; changes apply from the next round's draw and never move a match already in progress. A held board reads "Board N (reserved)" so an idle board doesn't look broken.
Two screens, one order
Board cards are ordered by board number on the operator screen and the TV alike, so a facilitator walking the room collecting results reads them in the order the boards physically sit in — and the two screens never disagree. Still-to-play matches come first; finished ones sink.
Scoring
Tap the board, record who won each leg. Winners advance, standings recompute, and the board is released for the next match — all in one action. The only numeric entry is the 9-dart shootout used to break consequential ties.
Mass score entry
For group stages run on paper: one grid that mirrors the printed sheet, with live per-group totals and places as you type. Nothing is written until you submit, so cancel is always safe.
Corrections & withdrawals
Edit a submitted result and the knockout cascade-resets only the matches downstream of it, with a confirmation first. Round-robin edits recompute standings. A player who leaves early has their remaining games removed or conceded as walkovers.
Payouts

Pool = entry fee × players, less a dollar or percentage house cut. Pay places three ways — by number of entries (a clean multiple of the buy-in), by dollar amount, or by percentage of the prize pool for the classic 50/30/20 split. One mode for the whole table, up to 8 paid places, no mixing.

Entries and dollars must reconcile to the pool exactly — off by a cent is a validation error, not a silent adjustment. Percentages must total 100%, round down to whole dollars so you're handing out notes rather than coins, and give the leftover to the top place. A $170 pool with a 15% house cut leaves $144.50; split 60/40 that pays 1st $87.50 and 2nd $57.00.

Big screen
A read-only display window for the venue TV, live over the whole event. Choose the view per screen: boards, bracket, groups, roster, a scrolling view for big fields, or Dixie standings. Cards resize to fit any board count, and fullscreen is one click.
Exports
A spreadsheet backup of the entire event, printable group sheets, and branded PDF and PNG sheets — summary with champion, placements and prizes; round-robin standings; the knockout bracket; and Dixie points standings. You only see the sheets that apply to the format you ran. Dixie also gets its own printable score sheet, whose Total column is a live formula that adds itself up as you fill rounds in by hand. Themed to match your chosen scheme.
Appearance
Twelve colour themes, dark and light, switchable live and applied to the operator screen, the TV, and the exported sheets. Add your own logo for the sheets your players take home.
The payouts step of the setup wizard in percentage mode: a $10 entry fee and 15% house cut on a 17-player field, with 1st set to 60% paying $87.50 and 2nd set to 40% paying $57.00, a tick reading 100% of 100% allocated, and a summary showing a $170 pool, a $25.50 house cut and a $144.50 prize pool.
Percentage mode, with the allocation indicator that blocks you until the shares add up.
The default big-screen view on a venue TV: four live board cards with match scores, an Up Next queue underneath, and live group standings for Groups A to D down the right-hand side.
Boards — the default view: boards, queue and standings.
The bracket big-screen view: a single-elimination knockout laid out across Round 1, Round 2 and Final columns, with losing players struck through and winners highlighted in green.
Bracket — the knockout alone, scaled to fill the screen.

Which format fits your tournament?

Tell us your field size, board count, and how long you've got. We'll tell you what we'd run.